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The game often freezes, enemies will wink out and into existence, or audio will cut out. While all of these elements-gameplay, strategy, character design-are excellently crafted to make a highly addicting game, the only real and inescapable problem is its bugs. Even the more baroque designs are still recognizable to a sci-fi nerd the "Mutons" are your stereotypical Doom berserker enemy, "Chrysalids" cleave more to the insectoid creature that would be comfortable with the bugs of Starship Troopers, if they had the xenomorph habit of laying chest-bursting hatchlings in humans' stomachs "Elders" have a more languid, yet bony, exotic alien design that borders on H.R.Giger-esque, and their appropriately menacing look matches their difficulty level. The thin men are a "Men in Black" design in keeping more with classic conspiracy theory than the Will Smith vehicle, their slightly uncanny human appearance more Gumby-cum-Agent Smith. The enemy design is in keeping with all the sci-fi touchstones one would expect: the "Sectoids" look like the stereotypical big-eyed, ashy "grays" made famous by the Roswell accounts. The player orders aircraft to intercept UFOs and sends soldiers on missions to engage aliens on the ground. Between missions, XCOM's underground headquarters is displayed in "ant farm" fashion: here players must deploy construction teams, research projects, and manage resources while monitoring the "Geoscape," a holographic view of the Earth that tracks alien events around the world. The few cutscenes during map gameplay emphasize particularly exciting moments, usually critical kill sequences special ability moves. Though map layouts are not randomly generated, soldier and enemy placement is, and the addition of fog of war allows for enough variety and surprise that even well-trodden maps remain entertaining. The player, in the role of "The Commander," controls a squad of human or robotic soldiers with special abilities, tasked with hunting aliens and completing a variety of objectives on maps. Ground combat uses a top-down 3D perspective. The turn-based strategy element is tightly controlled and addicting. Its premise is simple: the world has been invaded by aliens that have the technology to genetically enhance certain of their characteristics to better decimate our planet. Upgrading Julian Gollop's cult hit strategy game UFO: Enemy Unknown, Firaxis Studio's XCOM: Enemy Unknown (2012) checks all the boxes for an excellent turn-based strategy gamer, especially 80s and 90s nostalgiacs raised on a healthy diet of Starcraft, Starship Troopers, and X-Files. A little background for the uninitiated: XCOM is a science fiction game franchise featuring an elite international organization tasked with countering alien invasions of Earth.